Lion Schitik

Game Developer | Programmer

Welcome! I've been programming games since 2011 and started working professionally since 2017, with experience at Ubisoft, Keen Games, and Chucklefish. I'm currently working on Witchbrook at Robotality and personal projects. See my work below or read my devlogs!

My Projects

Short montage

A short montage of stuff I did

Solar Odyssey

Solar Odyssey is a project that I have been working on and off since 2017. It went through multiple reboots.. maybe I will finish it one day. A space game inspired by the abandoned 0x10c project from Notch. It's being implemented in my own engine.

Solar Odyssey - Planet Demo

One thing that was important to me for Solar Odyssey is that you are playing in a miniature solar system. So planets that are pretty small but have physics, so in theory you can orbit planets with your spaceship!

Bloodflood

Bloodflood is one of the projects I have worked on with a game designer and artist, while being at the Games Academy in Frankfurt 2017. It was made in Unity.

Village Builder

This project is from 2014, back then I wanted to make a small village builder.. I never finished that beyond this tech demo. It was made in Java with LWJGL

Some other projects

Filthy Blockheads

A ludum dare game made in 48 hours with C# and monogame.

View Ludum Dare Project (Link) | View Video (Link)

Voxel renderer

A voxel renderer made with OpenGL and C++ in 2014. It was later replaced by the Java project.

View Video (Link)

Subayaku Engine

A simple 3d engine with DX11 and OpenGL. Using GameObjects/Components hierachy and lua scripting. Made in 2017.

View Video (Link) | View Code (Link)

About Me

Hi, I'm Lion! My programming journey began at age twelve (2011), creating mods for Minecraft. Discovering a passion for it, I learned C++ and later attended the Games Academy in Frankfurt. A year before graduating, I started my professional career at Ubisoft Mainz in 2017, focusing mainly on engine and rendering development, before transferring to Ubisoft Düsseldorf in 2018. Currently, I'm based in Germany, working as a programmer on Witchbrook at Robotality. Throughout my career, I've been fortunate to collaborate with many talented people globally. It's great to connect!

That's me!

Let's connect! You can find me on LinkedIn / GitHub / Bluesky.